
AutoUnstuck_IgnorePlayers (0 by default) - If on, Auto Unstuck will not do anything if a player is stuck inside another player.
(This will not show to the person who got stuck)
AutoUnstuck_Announce (1 by default ) - If on will put was teleported because they were stuck! in the chat whenever someone is teleported. AutoUnstuck_TimeForTP (3 by default ) - The amount of seconds Auto Unstuck should wait for before teleporting the player. AutoUnstuck_TPEntit圜lass (info_player_start by default ) - the entities' classname Auto Unstuck should pick randomly for players to teleport to when they are stuck (If TPNearSpot is on this is the fallback teleport if for some reason TPNearSpot failed to teleport the player). (If there's no navmesh on the map, 2 will be used anyway)
This also happens to be my first ever prop hunt map too, I hope it plays.
AutoUnstuck_TPNearSpot (2 by default) - On 1 Auto Unstuck will TP the player to the closest available navmesh outside of obstruction, 2 will teleport the player to the last place they were NOT stuck at. Gmod Spawn Prop Command Immortal - buddha: Even if you lose health you wont die.