

And just in general, try to pay attention to detail. I'd recommend watching this video, it has plenty of useful information on the matter. They're great for making gunfire (especially in combat) seem more powerful. Use particles for both the muzzleflashes and impacts. I recommend scaling down most models for any animations excluding first-person ones to about 0.8, as they're a little bit large due to MC's weird character proportions and me trying to keep fairly consistent pixel sizes. You can get some basic information about whatever weapon(s) you're using, along with the source for the sounds, in the "Info.txt" document, although the info contained is only really useful if you already have a bit of existing firearms knowledge, so I still recommend doing your own research. Or at least try to avoid the Hollywood bottomless magazines trope. Then, copy the new font files from the theme folder into the Data folder.-Try to research the weapon you're using and find out how it works on a basic level and use that information in your animation.

Once there, back up the "opensans.ttf" and "opensansbold.ttf" files, by changing their names or copying them somewhere else. To install the fonts, open your file explorer and go to the following folder: C:\Users\\Mine-imator\Data. This will cause the text to look oversized. micolor file corresponding to the theme of your choice.ĬAUTION! Do NOT install the fonts using the "Font" setting in Mine-imator. Once there, expand the "Interface" section and click the load button located under the color settings. Unzip the contents of the archive to the folder of your choice. The pack also includes two fonts to replace Open Sans, the default Mine-imator font, with Montserrat, the one used for Modelbench. You have the choice between two themes, light and dark, each with 10 accent colors, all taken from the actual Modelbench interface specs. Hey, animators! I've created a small pack containing 20 interface colors and 2 font files to give your Mine-imator user interface a touch of Modelbench-ness.
